Today we are going to be going over all of the Blue cards that NPH has to offer, alone with all of the colorless and gold offerings. Yesterday, the artifacts hit it out of the park, at least when compared to all of the other colors so far, so while Blue has a tough act to follow, we will see if it can hold its own.
Unfortunately, the unusual nature of the draft and the fact it won't be on Magic Online means there probably won't be a lot of analysis of the format from professional players. I decided to take matters into my own hands, and delved deep into the card file to bring you some of my thoughts.
I am by no means a professional, but these are my impressions having read over the card file a few times. Hopefully I'm not the only one interested in learning the ins and outs of the format. I've added my follow up observations to the post after many drafts of the format.
White White has always been a color capable of both offense and defense. In CNS, it seems to lean heavily towards the latter, with multiple defenders at common and a lot more toughness than power. CNS in general appears to be a slower format, and the few aggressive creatures that do exist Silverchase FoxAjani's Sunstriker will quickly find themselves up against Pride Guardian s and Plated Seastrider s.
In general White's gameplan seems to be stalling until it can land a big Apex Hawks or punch through with Unquestioned Authority or a well positioned Council Guardianbut its lack of good attackers means it will most likely need to be supported by a color with bigger creatures or a better gameplan.
An important note about whtie is that it is utterly devoid of removal. There are literally no common white removal spells, and uncommon has only Swords to Plowshares and Vow of Duty.
Individual Notes Brago's Representative - In addition to being a good defensive body, this card offers up a lot of value for white's many WotC cards.
Additionally, it seems like this plus Grudge Keeper is meant to set up a small WotC theme in white and black the other color with many voting cards. Not sure this is a viable archetype, but it could be a cool subtheme.
Obviously great in multiples. These cards are obvious plants and should be taken accordingly. Swords to Plowshares - As mentioned earlier, this the only true removal spell in white. It's a damn good one, but it's worth remembering that white will be strapped for removal, especially if its paired with a traditionally poor removal color like blue or green.
Rout - I don't want to talk too much about rares, since this is an analysis for limited, but I will point out that Rout is the only reliable wrath effect in the format The other two both rely on voting Magister of Worth and Coercive Portal Blue Blue seems to be a bit more well rounded than White, having a decent mix of defensive and evasive creatures.
Blue's biggest strength in CNS is its card draw. With incredibly strong draw power at both common BrainstormCompulsive Research and uncommon BreakthroughFact or Fiction Blue seems like it would rather let other people duke it out while it sculpts the perfect hand for the late game. With a clear game plan of winning with powerful fliers like Air Servant or Jetting Glasskiteblue seems like it could pair well with most colors, its greatest weakness per-usual being it's lack of hard removal.
Not only is Seahawk naturally good in a flock, it's bad enough on it's own that it shouldn't be hard to pick up multiples. Brainstorm - Little needs to be said about the power of brainstorm.
I do want to mention that even though there are no fetch lands to shuffle away the top cards, the set does include Parley as well as a number of other top-deck interactions like Wood Sage.
Dream Fracture - This is the only hard counter in the set, and at common you can expect it to come up a lot. Just be sure to remind your opponents that they got to draw a card too, since nothing makes enemies faster than countering spells.
Wind Dancer in particular seems important as a way to get non-fliers into the air. Black Black has a lot of very strong effects, but they're backed up by an anemic creature suite. Few of the black creatures are just plain bad, almost all of them offer a decent amount of value, but their pure size is lacking.
They can't really punch through defenders, nor block especially well. This in my mind makes black more of a support color, but it's probably the best one.
Removal is weak in this format, but black has the best of it Tragic SlipAssassinateReckless Spiteetc.It’s ideal for people that wants to get a direction for their business but don’t want (or don’t need) to spend months in developing a complete plan such as: The objectives of this lecture is to introduce the course "How to draft a Business Plan?" It include a virgin template + the example.
May 28, · In the meantime, New Phyrexia will continue to look and feel like New Phyrexia and challenge the minds of anyone willing to do battle with other planeswalkers using their unorthodox mechanics.
I’m actually building an Infect deck now. Majestyk's page. Search this site. Welcome to my Homepage! Battle for Zendikar review. Dragon's Maze Review. thus revealing the entirety of the New Phyrexia set.
This is going to be damn annoying to get through in draft. Limited filler. How (not) to Draft New Phyrexia Nagoya didn’t go too well for me, as I’m sure you’ll already know, being the loyal fans you are, but the trip itself was great.
Despite being my 3 rd time in Tokyo and 4 th time in Japan, I still felt like I was discovering a new world every day, which is fairly rare these days with so much “western.
Should I buy a New Phyrexia booster box? (vetconnexx.comCG) submitted 2 so New Phyrexia was the first set release I experienced. My friends and I decided to draft with 3 packs of it because it was new. Gatecrash and Dragon's Maze.
Each of those boxes can be had for $90 or less each and that draft format was fun. Probably more fun than.
Jun 13, · New Phyrexia Event Decks review: 'War of Attrition', which quite literally flew off the shelves due to the individual cards in /5(44).